Why don't you transform this in a guide? . With 6 built up cities and multiple convoys doing just that I currently have over 17 million in cash. You need to sign in or create an account to do that. Like I said, just make "profit" routes out of as many stops as possible that way your convoy carries a selection of goods to srvice all the stops. With the Harbour Master DLC you can enhance Port Royale 3 with six completely new building types, several decoration objects for your cities and with an economic adviser, who will give you useful hints. You can't chat with this user because you have blocked him. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The routes I have that do selling under the "My Strategy" option, are designated with an "S" prefix. In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their Expand Developer: Gaming Minds Studios This is just a place-holder that you'll delete before you set sail. Basically, you pick up at one town, sell at the next, and stockpile everything at the last one (usually your governor town). Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the . This is a basic set up covered in the tutorial. The route will make more money in the future as the game progresses more commercial properties will be built forcing the price of good to go down. Grenada gave me fruit which wasn't in any other town in the cluster. Now, look at the labeled screenshot I've made for you. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Port Royale Lets say that I want to expand clothing production in Tampa. Posted June 13, 2020. You can actually do pretty well travelling the cacao/coffee belt, selling rum along the way, and if you can pick up dyes up north to sell further south. The liner I pilot myself, the other two I may swap to during the fight. As for the othersI don't think there is enough of a benefit if you are strapped for cash. How do/should administrators estimate the cost of producing an online introductory mathematics class? It seems that you don't need to own your own town to get this platinum, getting your own town is very hard in port royale 2(PC) I only ever got a half of a town. Just buy whatever a town has a lot in stock off (2 or more green bars) and sell to towns that have nothing (4 red bars) until you can buy another ship. I also like setting up one "master route" that visits the large towns (likely where production has already been sat up) and having one or two trade routes that supply food and one that supplies luxury goods from these ports. But sell them for money only as a last resort. Ok so now I had about 3-4 traderoutes and was dong the warehouse stuff. So by piloting your own ship, you have broadsides coming from 4 sides in total (2 from yourself, 1 from aiship1, another 1 from aiship2) This means that you do about 133% damage compared to the enemy but more importantly, you wear their sails down faster. Then if a treasure fleet lands in the harbor, it will take the commodities from this warehouse and supply settlers to the town in return. This is a fantastic trick as it is a "fire and forget" type of plan to address building. A prosperity route can be set up without any tweaking other than picking ports. Use of this site is subject to express terms of use. Then simply move the Tampa stops up the list to be after each feeder port. If you can intercept the pirate before he returns to his hideout, you can plunder your goods back! They have to be deactivated too. Then, as . I spent a few 100k gold to different tavern guys to help me find the the hideout of the same pirate. At first I made the mistake of destroying their hideouts. In general, you can't go wrong with timber since it's needed for production of Rum, Salt, Bricks, and Sugar, along with the normal population-based consumption. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. LAZY VERSION - Don't take control over any ship. you need to go to the viceroy and attack and take over an enemy town to get a town for yourself and you have to keep attacking enemy towns to get more land and towns also before you can attack towns for a viceroy you need to make sure you have a letter of marque. i cant shoot my cannon. Espaol - Latinoamrica (Spanish - Latin America). This item will only be visible in searches to you, your friends, and admins. I left my starting town (San Juan) as a point where I sell excess stuff and instead focused on the Curacao area. As a trading sim, Port Royale 4 revolves around building ships and buying goods at a favourable price in one town, and selling your goods somewhere else where prices are high. Cape Breton Island (French: le du Cap-Breton, formerly le Royale; Scottish Gaelic: Ceap Breatainn or Eilean Cheap Bhreatainn; Mikmaq: Unamaki) is an island on the Atlantic coast of North America and part of the province of Nova Scotia, Canada.. Since my warehouses 5 of them usually) are set to block 5 items form selling to town and 200 items to give to my supply ships, they'll always have between 5-200 of whatever is supplied. When we say automatic trade routes vs. manuals, we are talking about how convoys buy and sell goods at the port. The only things missing here were Dyes (so no clothing could be produced), tobacco, coffee, rum and (although the towns can make it but due to lack of dyes they can't) clothing. Remember to deactivate the convoy when you've created your new Rum empire!!! Sounds like an easy way to make 4 million. Name your routes with a prefix so you can close them quickly. FIRST: chain balls to kill sails. If you choose profit your reputation will flop everywhere. . This one had no fruit or tools of its own so I imported those from the curacao cluster. This gives me an indicator of what actually arrives here without having to check my supply ships. CLUSTER STRATEGY - In PR3 I used the same strategy I used in PR2. Don't forget that you can zoom by using the mouse wheel, if you want to make the route planning a bit easier. I don't immediately destroy them. Have it SELL them in Port Royale--not put in the warehouse--remember this will hurt your storage capacity. The steward will then sell the items whenever price is good. I advise that you think of them like any other resource in the game. While I have never seen this happen directly, I have noticed that there does seem to be a lot of sailors being dropped off at Turk Island and San Juan where I have a large dye route that is quite active. If I need the space to pick up cargo with a better potential profit, then I'll sell at break-even, or else throw it in storage if I happen to have a warehouse at that town. They will just stay in place and you will get a notification of "Route Deactivated." Above and beyond is that you can set up food routes with Wheat, Sugar, Fruits, Corn (as well as Meat, Cocoa, Bread) to visit all towns where you have set up production. I had a single ship cart around coffee from cluster2 to cluster1 and tools from 1 to 2. The P (prosperity) and MID CAR (Mid Carribean--Belize, Cayman, Port Royale) let me know it was a prosperity route and my businesses DID NOT rely on it to bring raw materials. All values should adjust together. I don't like that strategy because if there is a hurricane or drought or famine, production drops and you end up hurting your own production. Valve Corporation. Port Royale 3 Wiki 134 pages Explore Wiki Content Community Trade Prices Edit Buying at a low price and selling for a higher price is a large part of Port Royale 3, this list gives rough prices at which to sell (higher price) and prices to buy at (the lower price). The Brothel is supposed to reduce pirate attacks. I tell my supply ships to go on "my strategy" and load 100%, unload 100%. A trading route that brought you unfathomable riches can eventually ruin you, since it all changes over time. It is only visible to you. Back when I started it, I'm sure there wasn't the current guide yet, it was helpful for the trade routes and although I had to do some minor changes they worked fine enough. This requires a lot of wood and a lot more brick. Send the convoy to New Orleans (or any of the other 3 ports) and pick up max bricks or half and half wood/bricks. This is not the case--there are no nations at war when this takes place. Fame in Port Royale 4 are equally as important as trade as they are used to buy upgrade options for your settlements, hire captains for your vessels, and purchase better warships. Wood I prefer to start in the city of Port Royale since its a nice central location on the map. Eventually you're going to want to take over a town by force in free-play. Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. Just attack the hideout but cancel if all you can fight is the camp itself. As soon as you have some cash invest it in more boats, more businesses, etc and soon enough you'll have more money than you know what to do with. You lose the administrator who gave you missions for gold and reputation (at least, I don't get any anymore). About a week ago, I found out that my internet would be gone for a week. Have it go on a long circle set to profit and it should turn a passive profit. We are going to focus on 3 cities to keep it simple. I actually haven't used the trade routes to buy/sell because it seems too unpredictable to me. The benefits, in my view are quite plentiful. you controlled a single fleet of ships, while in Port Royale 3 Town Under Attack Glitch makes armed takeover pointless. There are two other reasons it's so fantastic. Now R2 over to the section that shows a green arrow pointing from the port to your ship. What is also a winning strategy is to have a secondary supply with different ports such as metal from Cartahenga and wood from Gibraltar. Again, I usually use big circles, like the one around the Gulf of Mexico shown here. The "leftover" cargo from the sales only intensifies the re-supply effort. Ship captured, I move to the next one. Task #1: Selling goods Task #1: Sell your goods - Port Royale 3 Trader Walkthrough Watch on In this first task you are asked to sell goods. Set sail and join the colonial powers of Spain, England, France, and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. Capturing them means I get richer. So far as I can tell, consumption is based flat-rate on population, and then adjusted by the demands of specific "manufactured" goods. They stopped working once I took some cities but at that point I hadn't any gold issue anymore due to the tax. Some people on other forums claim they can go to 180% but I'm on my PR2 system so I stick to low sell price. Be sure to set the trade route preference to "Profit". The nations eventually "get over it" and welcome back your profit/prosperity ships. I have just a few comments to add. The cities are still there, but all the goods actions (buy, sell, etc) are gone. All of this born from a deeply rooted love for games,utmost care about customers, and a belief that you should own the things you buy. When you need to win favor in a town, you can store the essentials I call, "Bananas, Beef, Booze, Bread" in quantities sufficient to have festivals in the towns by visiting churches. Wood Change the trade preferences to Supply & demand. This is achieved through either honest trading and production of goods or by piracy and raiding (or a combination of the above). In the image below you can see the best buy and sell price to optimize the profits of the (manual) trade routes. What I did was begin the names of my routes with a designation to let me know what the route was doing. Once you get rolling and have some disposable income, you may want to set up a distribution port that has nothing but warehouses. I'll give that a try. So there's a neutering process and a capturing process. This will stave off famine which will hurt your production. Is there a certain combination of cities that is especially profitable? I was taking towns peacefully, destroying every pirate in site. Then I sent my military convoys out to kill some pirates in their hideouts to stop the war that Holland declared on me. The entire "last ship damaged" thing doesn't seem to work right. You need to be a member in order to leave a comment. If I had one route, the closure of one of the ports that supply the metal and wood would cripple production. Once I got the hang of it it's a lot of fun too. Since I have this cluster system, I only need to have the inter-cluster supply ship go back and forth between 2 locations to supply a total of 12 towns. You might consider adding a "home port" to your route so that the ship can unload the excess goods, to be picked up by a convoy trading on a different route in a different region. Cotton September 8, 2012 in Port Royale 3. 1 Answer. The changes to combat, whether or not players liked the real-time strategy of Port Royale 3, are for the better. The next step is to have trade routes take the goods to the towns and deplete the stockpiled quantities making sure they return unsold quantities to the warehouse. I then dropped 5 different military convoys there to scan the area, still nothing. However, what I did was save the route when I sat it up and then duplicated it with an identical ship once I got it to be profitable. When i get there though it vanishes and I get nothing. Produces: . Then when they're sitting ducks, you kill off their sailors with grape shot (cannister shot in this game) and then you capture them. Espaol - Latinoamrica (Spanish - Latin America), http://forum.kalypsomedia.com/showthread.php?tid=14664, https://www.youtube.com/watch?v=IYSKWIhilgM. I had 2 warehouses. I select only the towns with my warehouses and activate it. //]]> Hemp Why do many companies reject expired SSL certificates as bugs in bug bounties. Set Sugar to max unload with a min sell value of 85. When given a mission by a town official, you know where to find the product and it will be in stock in quantities large enough to satisfy the mission. THE 'Q' KEY - Q, or A on an Azerty keyboard, will make your ship pack up their sails for as long as it is pressed. Sorry, I realise this thread is a couple of weeks old, but I've only just signed up. Put another way, do it early in the game. So if you take over New Orleans, France is going to close it's ports to you. That way the convoy can stock up on as much as possible. If I enable the route the ship departs to the next city . When we are happy with our route, click on "Settings" in the upper Right hand corner. Sugar and wheat from POS can be transported easily to Guadalupe and then distributed on the same route going northward. Then, make sure that you have "Selling" selected. Please, try again later. You don't have to wait a long time to kill all sailors, just have less of them on their side. These are some things that worked for me. It only takes a minute to sign up. Port Royale 3 Trade Strategies, this guide attempts to further explain what trading strategies there is, what each one does and where it can be useful. Automatic trade routes The second cluster I made tot he west. (Caveat: some people prefer to run with one ship only and do very long battles. We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera. The second reason is that Puerto Santo is ignored by the game and has a low population and you can set up a couple of dozen factories. What is the purpose of non-series Shimano components? Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. Basically, buy something in one town, sell in the other, buy something in second town, and bring it back to first town. You need to be a member in order to leave a comment. All trademarks are property of their respective owners in the US and other countries. The economy in PR3 is almost alive, and supply/demand determines pricing and availability of goods. This item has been removed from the community because it violates Steam Community & Content Guidelines. Sugar When you are done here, click the "x" in the upper corner, and then click on "activate route." So here's all my knowledge from about 4-5 days of playing PR3, steam version, with harbour master DLC. Once all of the locks are in place, I increased the capacity to 40 warehouses. I sat one up in Cancun with 24 warehouses (24,000 storage). Once your done with that all you need to do is click on"Activate route"and you are good to go. For PR3 I decided to go with 6 towns per cluster (meaning a max of 10 clusters for all 60 towns). Been a while since I played but I think I shoot for 20%+ profit. This isn't always a concern because France doesn't have a lot of ships near South America and you can probably not have to worry about the French fleet going after your ships around Maricabo and Curacao but I deactivated all of them just in case. How to set up trade routes in Port Royale 4 and get the most out of your trade. The strategies mentioned here are available in the full game with expansions, so if you don't see a strategy listed here in game then it's likely your missing an expansion. Providence was owned by Spain but it was captured by Holland. Puerto Santo makes cloth so it needs cotton. Brick You should have a route that looks like: New Orleans, Port Royale, Charleston, Port Royale, Havana, Port Royale, Campeche, Port Royale, Tampa, Port St. Joe, Tampa, Port St. Joe, Tampa, Port St. Joe, Tampa, Port St. Joe, Then copy the settings of Port Royale on the highlighted Tampa stop above. Set Wood to max load with a min purchase value of 40. Such as RM-CTH-TPA was a raw material route that took cloth to Tampa. How many men do you actually need for a crew? Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. READ: Port Royale 4 Manual Trade Routes - Price Guide. Set Metal to max unload with a min sell value of 130. I wrote a couple trade guides, I will post them here to try and help. Send the convoy to the next supply port and repeat step 2. I bought a letter of marque and captured the town, without any resistance whatsoever (no towers or fleets present). It seems that you're using an outdated browser. The search term must be at least 3 characters long. So what I do is keep them around and attack after I have taken over a town to get approval back and have that nations' ports re-open to me quicker. Opinions vary on how and why this glitch happens and how to correct it. however, I have discovered a few tips for trading. in warehouse A i had 1000 corn and in warehouse B i had 0. Finally move all the ships from the harbor back into the convoy. //
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