In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. What do you recommend by the bunkers lvl 5 max with anti air and radar? Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . HTD may be necessary if your heavy tank enemy knows what they're doing. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Begginers to. But most of time they just seem to be losing manpower and equipment without really getting the xp. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. So final template is 12-7-2 HT-mech-SPAA. Please leave a like and subscribe if you enjoy this video. All rights reserved. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. Notify me of followup comments via e-mail. It will go into great detail and teach you many things about the game, the USSR in specific. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Awesome guide! This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Make sure you don't lose your piercing if you go too low! Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Variants: For the mot/mech question I'd recommend motorized. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. I particularly like ideas 1 and 4 and will look into writing these at some point. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Addressing Interwar Affairs3. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. How To Tune Stabilizers: A Comprehensive Guide! HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. The Zinovyevite Terroist Center9. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. Variants: Mot/mech/amtrac has already been discussed. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. 150 mills and 180 civs. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. gotta contest air, but admittedly soviets this time around is pretty miserable. The numbers are all with full 1945 tech but no doctrines. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Transport to have bread and fish rain down onto your men.. also guns. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! Dont forget to research SPA and TD for the T-34. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Khrushchev dabbled with Trotskyism in the past. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). China you can get more by sending to each Chinese minor but still not infinite. Now lets have a look at our government and cabinet. Valve Corporation. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Espaol - Latinoamrica (Spanish - Latin America). Finally, there's HSPAA, which is arguably one of the best units in the game. Engineers are always good, especially if you have them upgraded for river crossings. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. This item has been removed from the community because it violates Steam Community & Content Guidelines. 2019-09-04, 6:22 pm. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Ill keep you posted on the guides progress. I've been leaning away from conversion. The rest are pure inf too with 10 and 15w and aa/at. This item has been removed from the community because it violates Steam Community & Content Guidelines. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Build civs until 1939 then build mils. This is a min-maxing guide as well as a strategy guide for the Soviet Union. For more information, please see our You need to send in the tanks whenever you see red bubbles. Let me know, do you think this setup is viable in multiplayer? The Collectivization Process12. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Sorry for the necro. Finally, logistics should be applied as needed. Then you quadrupled down and decided to waste time building nukes. You should wait with that focus until. Additionally, a 20 width variant is viable since it is a defensive unit. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. My main inf are 30 width pure inf with log, eng, and rec. These are meant to be cost-efficient, after all. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Interesting. Support artilleries don't hurt, if you went SF. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. New comments cannot be posted and votes cannot be cast. Guns are handed it in order of tech level then in alphabetical order. Shock Troopers. My 4 tanks can't do crap against infantry nor other tanks even attrition. I will look to add this information on the guide as soon as possible. And I personally try to keep speed above 5.5. 4. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. So whats the best way to go about it? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In terms of the order you should do your national focus tree, here is what I have found works best for me. Create an account to follow your favorite communities and start taking part in conversations. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Well, thats my military tactic in a concise nutshell. Please see the. Press question mark to learn the rest of the keyboard shortcuts. Support companies should be engineer, AA, arty. Centralization and Discipline15. So, what are you waiting for? With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). And unlike 14/4 marines, once these land they can actually fight. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. I tried it with expert Ai. For HT conversion, I will directly convert my volunteers into heavy tanks. I prefer using artillery, but rockets can be used. ! Tanks is 1 or 2 divisions with light tanks. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? Welcome to the fourth installment of my division template guide! Tried yesterday with bunkers lvl 5 and they breached it in a few months. New comments cannot be posted and votes cannot be cast. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. Get the first mechanized tech to get a flat hardness buff on your motorized. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I can't even contain Germany anymore, not even with forts. Here is an example of what is known as the Romanian Death Zone. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Get a license for the A-32 to get a 70% bonus. HoI4's product manager, on the intricacies of budgeting a game development. I build almost every time to lvl 10 and always a lose! My 4 tanks cant do crap against infantry nor other tanks even attrition. 3) the Union is probably the most fun country to play, sure. maybe CAS/air superiority issues? This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Every focus Ive completed in this screenshot is needed and justified. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. The only exception would be if a 14/6 kept infantry from piercing you. Then research heavy 2 with bonus. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). The first option is easy. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Perhaps give a go on a playthrough and see how it goes. "Air Production" Focus is banned pretty much everywhere. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. With 7 soldiers and 2 artillery for the infantry. Then add 2 points reliability and save XP for tanks. You have a couple of different infantry templates but they're all not good. So, what are you waiting for? The year is 1936 and tensions over China are progressively escalating. Hello, thanks for your comment. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Ok, lets look at the Focus Tree. A mysterious list, a small Hungarian town, and unimaginable horror. How is it possible to get those spanish volunteer division templates in 1936? The Path of Marxism/ Leninism2. This is so youre not totally unprepared when the Axis invaded you in 1941. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Have 7/2 infantry template with engineers, had air superiority while they broke through too! The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. Valve Corporation. This will be later referred. The peaceful route has been removed, so you must fight a revolutionary war to win. 8:1 casualties and Germany capitulated in 1944. That way I can lend-lease their guns to Spain and later China to increase army XP. Alas, France is on the brink of civil war with the communists quickly growing in strength. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. My main inf are 30 width pure inf with log, eng, and rec. Variants: The ratio here can be toyed with quite a bit. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. 556. Support Companies: ALWAYS engineers on your marines. National Anthem of USSRWatch this video on YouTube 3 Award Favorite Share Introduction / Philosophy Hello everyone! Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). All trademarks are property of their respective owners in the US and other countries.
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