The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. Hamburg, Berlin (Airport Schonefeld) I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Please see the. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Yet! 6 years later and you still respond to almost each and every person. There are numerous main bus blueprint designs you can choose from and use when in a match. For the belt furthest from the assembler, split off copper plates. Chests between each belt structure move items along as well as providing a collection place for pickup. I do put steel and batteries on the bus. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Tutorial:Main bus - Factorio Wiki Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. What should I put on my new main bus and how many belts of each item? ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Hamburg. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). - Split-off designs aren't strictly necessary but help immensely. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Copenhagen, Hamburg To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. But for some other parts of the bus you can easily do 6 belts next to each other - It is only visible to you. Valve Corporation. One downside to this can be that all resources are used up before every machine gets fed. Hope the guide was helpful :-). However, each triangular base section is an entire huge main bus! The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). The width of the bus can become a problem if it is very wide. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. The following is a split-off off a 4-wide bus. Create an account to follow your favorite communities and start taking part in conversations. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Place 2 rows of belts along the assemblers. For green circuitsi never go more than two for my starter base. HAMBURG LEGION LANES - Evans, Hamburg, NY - Yelp Community-run subreddit for the game Factorio made by Wube Software. If you don't have red circuits yet, don't worry -- you're just planning for the future! I kinda disagree on steel. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? Universal balancers solve this issue by having the back-looping built in. Valve Corporation. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Thanks for this! If you need more inject more material later instead of widening the bus. Assembly lines are best placed so that they run perpendicular to the Main Bus. - You'll want production running while you work to keep you supplied. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Lubeck, Hamburg It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Hannover, Hamburg Here is a checklist of those: READ MORE: Rust game file size: How big is the download? - That means that a splitter can be used to put an equal amount of items on two belts. And instead of rebalancing you can use priority splitters. (Many products require both iron plates and gear wheels). Flensburg, Hamburg One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. - Groningen, Hamburg 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Frankfurt (Airport), Hamburg - You need to sign in or create an account to do that. I still need to put skynet back in =P. Alternatively, one can make split-off setups without priority splitters. - Glad you found it useful! Makes doing blue science and rockets later easier as well. Do you just want to finish the game, or do you plan on continuing after the rocket? But robots have their own difficulties and require a lot more resources and knowledge of the game. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. What bus companies operate the routes starting from Hamburg? There's a lot to consider when building a main bus. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Cookie Notice Ideally, a balancer should be input and output balanced. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Munich, Hamburg by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Use a blueprint book instead of designing your own. This item has been removed from the community because it violates Steam Community & Content Guidelines. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The bottleneck in this balancer is that the two middle belts only get input from one splitter. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Incredibly helpful, thanks for the effort. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Hamburg, Frankfurt Heya Gmanicus! Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! 4 iron and 4 copper is fine. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Mad respect. Place a regular inserter and a long armed inserter to feed each Science assembler. Universal balancers can be throughput limited. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. by astroshak Thu Jan 10, 2019 1:44 am, Post Hamburg, Lviv Balancers that are output balanced distribute evenly to all output belts/belt lanes. In general, no block should be greatly than 4 but 1 and 2 are fine. Click here to open location in google maps. Hamburg, Bremen Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This item will only be visible in searches to you, your friends, and admins. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. EDIT: Here is an example of what I call a stage 2 "starter" base. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Stealth Optional is supported by its audience. Re: How many main bus lines do you generally use? All production. by Rjskeet Thu Jan 10, 2019 2:53 am, Post The orientation of and how wide the players monitor is also plays a role in this decision. by Serenity Thu Jan 10, 2019 12:18 pm, Post - Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. by Trebor Thu Jan 10, 2019 5:14 am, Post steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. This allows for expanability of systems, and easy pulling from the Bus. there is even enough iron left for "buildy things" (belts, etc). The balancers/taps get very large above 4 since your next logical jump is 8. Just found you on Youtube last year. Some players eventually phase out the main bus entirely in favor of robots. there were conveyor belts. Post That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Espaol - Latinoamrica (Spanish - Latin America). - A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Steam Community :: Guide :: Factorio: How to Build a Main Bus While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Paris, Hamburg This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. is the fix to just have much larger grid sizes to account for the wait platforms? So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. To have all the information in the palm of your hand download our mobile app for free! You'll get more benefit from your modules if you prioritize using them for more expensive things first. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Hamburg, Rotterdam A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! What is your definition of "main line bus" ? With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. Hamburg, Copenhagen The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. We have located 2 bus terminals and one bus stop in Hamburg. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. But when you discover the most important ones, you'll eventually have a grasp on it. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). When you get robots, you can easily extend the bus with blueprints. I've never been a fan of the central bus. Watching the trains move through the junction is so satisfying and mesmerizing! Mister's Bar and Lanes.
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