Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. GGST - Ramlethal Valentine Matchups - Dustloop Wiki If the first hit of a combo, applies an additional +20. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Best Match. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. You don't like having to work your way in against characters that outrange you. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Level which makes it useful to use after a 2D knockdown. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. ), but it's probably time to finally make an exception here. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. You don't like playing rude or bullying people with mids. Day diff. An input method to perform a special move in the air as fast as possible after you leave the ground. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Basic air jab that's fairly safe on whiff. The difference between the attacker's recovery and the period that the opponent is in hitstun. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. this move removes on hit. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. . If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Overview. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Sol's faster strike invincible reversal. Character Win rate Total usage; 25 %: 16: . Furthermore, 6P special cancels on block which will let you start running your pressure. Someone you don't want to run into. Characters and their match-ups in Strive. : r/Guiltygear - reddit Sol grabs the opponent and headbutts them. Also Snail is -24 on block. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Will force a Wall Break if the opponent touches the corner. Search Results - Showing 0 - 34 Of 129. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. The proportion of damage dealt on normal block. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Privileged 3 frame normal that does it all. This opening is designed such that the attacker can easily counter the defender's attack with his own. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. When a character's hurtbox is entirely beneath an opponent's attack. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Nagoriyuki | Guilty Gear Wiki | Fandom It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Empty hopping is safe and good for baiting out whiffs. Sol's primary pressure tool, and flexible combo starter. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty 21 sec 18-May-2022 Either way, the opponent will be pushed away. In general, use low-commit moves like your K and P buttons. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. How much R.I.S.C. It can clip him which puts him into a stagger state, allowing Ram to get in. Every other poke is 40+. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so If you play Axl for a bit you start to notice how little people understand the recovery on his moves. 6S can be kara canceled into any special move. Its start-up and travel distance increases the longer S is held. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Jack-O: Guilty Gear -Strive- | DashFight On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube I-No - 19. Being a former Leo player confirms my own beliefs about him. Grapplers vs normal people. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Used to call out opponents who make predictable jump-ins or keep chicken blocking. sweep that can slip under many attacks. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Matchup guides, advice, and analysis for Zato-1 in GGST. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Matchups. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Has high damage and incredible disjointed range, albeit with somewhat slow start-up. This can be combined with dash momentum to cover large distances extremely quickly. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Please keep in mind the matchup chart is subjective and not all players may agree. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. https://github.com/PapstJL4U/fgMetagame. GGST - Giovanna Strategy - Dustloop Wiki As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Goldlewis player: PROMOTE May and Millia! If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. This page was last edited on 28 January 2023, at 04:05. Competent neutral and approach tools that get even stronger with meter. What are the worst matchups in Strive at the moment? Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Standard strike throw stuff needs to be thought of here. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Sol's slower but more powerful strike invincible reversal. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. GGST - Baiken Matchups - Dustloop Wiki Useful for mashing without releasing the input for crouch blocking. Sol Badguy vs. Ramlethal - 18. 23. Edit:I forgot to mention. Resources. Nago starts to out range even your normals once he starts getting into higher blood levels. Second hit can Clean Hit at close range. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. This section has strict standards that must be followed. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. No reliable utility as an anti-air due to its incredibly slow start-up. Baiken. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. More than other characters at least. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Only use this if strike invincibility is desperately needed while in mid-air. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Sol steps forward and swings his sword. As more players learn the matchup and more characters get . Pot's worst matchups are almost certainly Zato-1 and Axl. Faust - 5.9. The lower the tier, the weaker the character. Hits twice. Ram has access to a few safe jumps making her Mortobato super easier to bait. Potemkin - 5.8. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Going to ignore the Chipp matchup for the time being, apologies in No Axl allowed everyone hates that mofo. Data in [] represents values when fully charged. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. I mean there's that but he also has some pretty polarising matchups too? A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Hard knockdown on ground hit or Counter Hit. Baiken's small stature and large buttons work well to corner Axl. Hits overhead, but is very reactable. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Giovanna has red hair and a tanned skin complexion. Published on 3 Mar 2023. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). The number of frames between inputting an attack and when the attack becomes active. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. He also really doesn't do enough damage to punish ram when he does actually win neutral. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. gij Videos - MyPornVid.co Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Worst Match. Can gatling from 5K, 2K, or c.S for a mix-up. Millia bottom 3. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Nago's neutral is completely dictated by how much blood he has. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the The proportion of damage dealt when hitting Off The Ground (OTG). Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. In the corner, you can also link into dash 5K for big meterless damage. This is a very small sample size, so should be taken with a big spoon of salt. The difference between the attacker's recovery and the period that the opponent is in blockstun. I spent one month straight learning I-No. The advancing plus on block mid. Hits slightly behind Sol, allowing it to be used for cross-ups. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Chipp. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Toggle menu. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. At long range, you can use Banjoneto to hit Chaos. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Guilty Gear Strive arrives on Game Pass next week May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Don't take this seriously. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Popularity. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. If he values his life at least. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. This can be caused by crouching, certain moves, and being short. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. What are the worst matchups in Strive at the moment? Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. How much R.I.S.C. Cannot be special canceled from any move. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. 26. Be ready to fuzzy a lot when she's on you. Combos into 5H as far as near max range or 2H at close range. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. A honest discussion about Sol Badguy's viability in GG: Strive Es la conclusin de la historia de Sol Badguy (A.K.A. A very well-timed jump attack on a character who is rising from a knockdown. Sol has some of the strongest defensive tools in the game. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Guilty Gear Strive: Goldlewis Dickinson Guide Credit: Arc System Works. 12k matches is a lot, and 100 matches PER MU is not bad. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Only 100 matches per match-up. 12k matches is a lot, and 100 matches PER MU is not bad. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Occurs after Startup. Sol Badguy vs. May - 18. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Strategy. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Wanna see me combo into 5K on Counter Hit? His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Recovery frames which happen under abnormal conditions, such as after landing. Match-up is in Nago's favor. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Jack-O is a woman with green eyes and red hair. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. 2S is also still useful. Blazing! Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Pay close attention to how much Axl is committing to that button and counterattack. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Be careful when throwing out this move in neutral, as its range is quite poor. There are a ton of interesting results that can be seen from this. That whole Ram thing is a fluke. Upward swipe that hits overhead pretty quickly. Be ready to jump! The meaning of the symbols of / and /bet seen in a dream. He further explained that Ramlethal is a hard matchup . search. Links into c.S on Counter Hit for a decently powerful conversion. Try to get Axl to whiff. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. He is playing guilty gear and the other characters are playing strive. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs 236S has a use in this matchup. Press J to jump to the feed. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo.
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